Syren Chapter 3 Barney Pot

A unt Zelda was stuck. She didn't want to admit it, but she was. She was trying to go through the Queen's Way - a Magykal passageway that led straight from her UNSTABLE

POTIONS AND PARTIKULAR POISONS cupboard to an identical one in the Queen's Room in the Palace, far away in the Castle. In order to activate the Way, Aunt Zelda needed first to close the cupboard door and then open a certain drawer beside her right foot. And after a winter spent fattening up Wolf Boy - and herself - closing the cupboard door was not going to be easy.

Aunt Zelda squeezed herself against the tightly packed shelves, breathed in and pulled the door shut. It sprang open. She heaved the door shut again and a row of potion bottles behind her toppled over with a little clinking sound. Very carefully, Aunt Zelda twisted around to right the bottles and in the process knocked over a stack of tiny boxes of dried banes. The boxes clattered to the ground. Puffing, Aunt Zelda bent down to pick them up and the cupboard door flew open.

Muttering to herself, Aunt Zelda piled up the boxes and lined up the potion bottles. She surveyed the cupboard door with a baleful eye. Why was it being so contrary? With a firm tug - to show the door just who was in charge - Aunt Zelda pulled it closed once more. She stood very still and waited. It stayed closed. Very, very slowly and carefully Aunt Zelda began to turn around until at last she was facing the shelves once more. She breathed out with relief and the door sprang open. Aunt Zelda resisted the urge to utter a very bad witchy word, reached behind her and slammed the door shut. A small troupe of potion bottles rattled, but Aunt Zelda paid them no attention. Quickly, before the door got other ideas, she pried open the bottom drawer with her foot. Success! Behind her a telltale click inside the door told her that the UNSTABLE POTIONS AND PARTIKULAR

POISONS cupboard was Closed and the Queen's Way was Open. Aunt Zelda Went Through the Queen's Way - and then became stuck at the other end. It was some minutes later before Aunt Zelda finally managed to get out of the identical cupboard in the Queen's Room. But after squishing herself sideways and breathing in, the cupboard door suddenly flew open. Like a cork out of a bottle, Aunt Zelda made a fast and somewhat undignified entrance into the Queen's Room. The Queen's Room was a small, circular chamber containing no more than a comfortable armchair beside a steadily burning fire - and a ghost. The ghost was ensconced in the armchair and sat gazing dreamily into the fire. She was - or had been - a young Queen. She wore her dark hair long, held loosely by a simple gold circlet, and she sat with her red and gold robes wrapped around her as if feeling the cold. Over her heart the red robes were stained dark where, some twelve and a half years earlier, the Queen - whom people in the Castle now called Good Queen Cerys - had been shot dead. At Aunt Zelda's dramatic entrance Queen Cerys looked up. She regarded Aunt Zelda with a quizzical smile but did not speak. Aunt Zelda quickly curtseyed to the ghost, then bustled across the room and disappeared through the wall. Queen Cerys settled back to her contemplation of the fire, musing to herself that it was strange how Living beings changed so rapidly. Zelda, she thought, must have eaten an Enlarging Spell by mistake. Perhaps she should tell her. Or perhaps not.

Out on the dusty landing Aunt Zelda headed for a flight of narrow steps that would take her down through the turret. She hoped she had not been rude in rushing past Queen Cerys, but there would be time enough later to apologize - right now she had to get to Septimus.

Aunt Zelda reached the foot of the stairs, pushed open the turret door that led to the Palace gardens and set off purposefully across the broad lawns that swept down to the river. Far away to her right she could see a battered striped tent perched precariously beside the river. Inside the tent, Aunt Zelda knew, were two of her favorite ghosts, Alther Mella and Alice Nettles, but she was heading the other way - toward a long line of tall fir trees at the far left-hand edge of the lawns. As Aunt Zelda hurried toward the trees she heard the loud swoosh of a dragon's wing, a noise not unlike the flapping of a hundred striped tents full of ghosts being blown away in a fearsome gale. Above the trees she saw the tip of Spit Fyre's wing as it stretched out, warming up his cold dragon muscles for the long flight ahead. And even though she could not see the rider, Aunt Zelda Knew that it was not Marcia on the dragon - it was Septimus.

"Wait!" she shouted, speeding her pace. "Wait!" But her voice was drowned out as, on the other side of the trees, Spit Fyre brought his wings down and a great rush of air set the fir trees swaying. Puffing and wheezing, Aunt Zelda stopped to catch her breath. It was no good, she thought, she wasn't going to make it. That dragon was going to fly off any minute now, taking Septimus with him.

"You all right, miss?" a small voice somewhere below her elbow inquired anxiously.

"Uh?" gasped Aunt Zelda. She looked around for the owner of the voice and noticed, just behind her, a small boy almost hidden behind a large wheelbarrow.

"Can I help or anything?" the boy asked hopefully. Barney Pot had recently joined the newly formed Castle Cubs and needed to do his good deed for the day. He had at first mistaken Aunt Zelda for a tent like the striped one on the landing stage and was now wondering if she was perhaps trapped inside a tent and had stuck her head out of the top to ask for help.

"Yes...you can," Aunt Zelda said, puffing. She fished deep into her secret pocket and brought out the small gold flask. "Take this...to the ExtraOrdinary Apprentice...Septimus Heap. He's...over there." She flapped her hands in the direction of the waving fir trees. "Dragon. On the...dragon."

The boy's eyes widened farther. "The ExtraOrdinary Apprentice? On the dragon?"

"Yes. Give this to him."

"What -  me?"

"Yes, dear. Please."

Aunt Zelda pressed the small gold bottle into the boy's hand. He stared at it. It was the most beautiful thing he had ever seen. It felt strangely heavy - much heavier than he thought it should be - and on the top was some weird writing. Barney was learning to write, but it wasn't stuff like that.

"Tell the Apprentice that it is a SafeCharm," said Aunt Zelda. "Tell him that Aunt Zelda sends it to him."

Barney's eyes looked like they were going to pop out of his head. Things like this happened in his favorite book, One Hundred Stories for Bored Boys, but they never happened to him. "Wow..." he breathed.

"Oh and wait - " Aunt Zelda fished something else from her pocket and handed it to Barney. "Give him that too."

Barney took the cabbage sandwich warily. It felt cold and squishy and he thought for a moment it might be a dead mouse, except dead mice didn't have soggy green bits in the middle of them. "What is it?" he asked.

"A cabbage sandwich. Well, go on, dear," urged Aunt Zelda. "The SafeCharm is very important. Hurry now!"

Barney did not need to be told twice - he knew from "The Terrible Tale of Lazy Larry" that it was always important to deliver a SafeCharm as fast as you could. If you didn't, all kinds of awful stuff could happen. He nodded, stuffed the cabbage sandwich deep into his grubby tunic pocket and, clutching the gold bottle, shot off toward the dragon as fast as he could go.

Barney arrived just in time. As he ran onto the dragon field he saw the ExtraOrdinary Apprentice - a big boy with long, curly straw-colored hair and wearing the green Apprentice tunic. Barney could see that the Apprentice was about to climb onto the dragon. Barney's uncle Billy Pot was holding the dragon's head and stroking one of the big spikes on its nose.

Barney didn't like the dragon. It was huge, scary and it smelled weird - like Uncle Billy's Lizard Lodges, only a hundred times worse. And ever since the dragon had very nearly stepped on him, and Uncle Billy had yelled because he had gotten in the way, Barney had kept his distance. But Barney knew that there was no keeping out of the dragon's way now - he was on an important mission. He ran straight up to the ExtraOrdinary Apprentice and said, "Excuse me!"

But the ExtraOrdinary Apprentice took no notice. He slung a weird-smelling fur cloak around his shoulders and said to Uncle Billy, "I'll hold Spit Fyre, Billy. Can you tell Marcia I'm going now?"

Barney saw Uncle Billy glance over to the corner of the field where -  oh, wow - the ExtraOrdinary Wizard was standing talking to Mistress Sarah, who was in charge of the Palace and was the Princess's mother even though she wasn't Queen. Barney had never seen the ExtraOrdinary Wizard before, but even from far away she looked just as scary as his friends said she was. She was really tall, with thick dark curly hair, and she was wearing long purple robes that were flapping in the wind. She had quite a loud voice too, because Barney could hear her saying, "Now, Mr. Pot?" to Uncle Billy. But Barney knew he didn't have time to stare at the ExtraOrdinary Wizard. He had to deliver the SafeCharm to the ExtraOrdinary Apprentice, who was about to climb onto the dragon. He had to do it now - before it was too late.

"Apprentice!" said Barney as loud as he could. "Excuse me!"

Septimus Heap stopped with his foot in midair and looked down. He saw a small boy staring up at him with big brown eyes. The boy reminded him of someone he had known a long time ago - a very long time ago. Septimus almost said, "What is it, Hugo?" But he stopped himself and just said, "What is it?"

"Please," said the boy - who even sounded like Hugo, "I've got something for you. It's really important and I promised to give it to you."

"Oh?" Septimus squatted down so that the boy didn't have to keep staring up at him.

"What have you got?" he asked.

Barney Pot uncurled his fingers from around the SafeCharm. "This," he said, "it's a SafeCharm. A lady asked me to give it to you."

Septimus drew back as though stung. "No," he said abruptly. "No. No, thank you."

Barney looked amazed. "But it's for you." He pushed the gold bottle toward Septimus.

Septimus stood up and turned back to the dragon. "No," he said. Barney stared at the bottle in dismay. "But it's a SafeCharm. It's really important. Please, Apprentice, you have to take it."

Septimus shook his head. "No, I don't have to take it."

Barney was horrified. He had promised to deliver a SafeCharm and deliver it he must. Awful things happened to people who promised to deliver SafeCharms and then didn't. At the very least he would be turned into a frog or - oh yuck - a lizard. He would be turned into a smelly little lizard and Uncle Billy would never know; he would catch him and put him in a Lizard Lodge with all the other lizards, and they would know he was not a real lizard and they would eat him. It was a disaster. "You do have to take it!"

yelled Barney, jumping up and down desperately. "You do! You have to take it!"

Septimus looked at Barney. He felt sorry for the boy. "Look, what's your name?" he said kindly.

"Barney."

"Well, Barney, a word of advice - never take a SafeCharm from anyone. Never."

"Please." Barney grabbed hold of Septimus's sleeve.

"No. Let go, Barney. Okay? I've got to go." With that Septimus grabbed hold of a large spike on the dragon's neck, swung himself up and sat down in the narrow dip in front of the dragon's powerful shoulders. Barney gazed up at him in despair. He couldn't even reach him now. What was he going to do?

Just as Barney had decided he would have to throw the SafeCharm at the Apprentice, Spit Fyre turned his head; the dragon's red-rimmed eye glared balefully at the small, distraught figure jumping up and down. Barney caught the look and backed away. He didn't believe Uncle Billy when he said that Spit Fyre was a gentleman and would never hurt anyone.

Barney watched Marcia Overstrand stride over to the dragon with Uncle Billy. Perhaps he could give the SafeCharm to the ExtraOrdinary Wizard and she would give it to her Apprentice? He watched as the ExtraOrdinary Wizard checked to make sure the two large saddlebags were securely fastened just behind where Septimus was sitting. He saw the ExtraOrdinary Wizard lean over and give her Apprentice a hug, and he thought the Apprentice looked a bit surprised. And then the ExtraOrdinary Wizard and Uncle Billy suddenly stepped back and Barney realized that the dragon was about to take off. It was then he remembered what else he was supposed to say.

"It's from Aunt Zelda!" he yelled so loudly that his throat hurt. "The SafeCharm is from Aunt Zelda! And there's a sandwich too!"

But it was too late. A thunderous whoosh of air drowned out his shout, and then a great dragonny downdraft hit Barney and blew him into a pile of something very smelly. By the time Barney had struggled to his feet, the dragon was way above his head, hovering at the very tops of the fir trees, and all Barney could see of the Apprentice were the soles of his boots.

"Here, Barney," said his uncle, only just noticing him. "What are you doing?"

"Nothing," sobbed Barney, and fled.

Barney scooted through a hole in the hedge at the end of the dragon field. All he could think of was that he must give the SafeCharm back to the lady-trapped-in-the-tent and explain what had happened - then maybe everything would be all right. But the lady-trapped-in-the-tent was nowhere to be seen.

And then, to his relief, Barney saw the edge of a patchwork tent disappearing through a little door into the old turret at the end of the Palace. Uncle Billy had told Barney that he was not allowed in the Palace, but just then Barney did not care what Uncle Billy had told him. He ran down the old brick path that led to the turret and a moment later he was inside the Palace.

It was dark in the Palace; it smelled funny, and Barney didn't like it very much at all. He couldn't see the lady-trapped-in-the-tent anywhere. To his right were some narrow, winding steps going up into the turret and to his left a big old wooden door. Barney didn't think that the lady-trapped-in-the-tent would be able to fit up the narrow steps, so he pushed open the old door and gingerly went through. In front of him was the longest corridor Barney had ever seen. It was in fact the Long Walk, the broad passageway that ran like a backbone through the middle of the Palace. It was as wide as a small road and as dark and empty as a country lane at midnight. Barney crept into the Long Walk, but there was no sign of the lady-trapped-in-the-tent.

Barney didn't like the corridor; it scared him. And all along the edges were weird things: statues, stuffed animals and horrible pictures of scary people staring at him. But he was still sure that the lady-trapped-in-the-tent must be near. He looked at the SafeCharm and a glint of light from somewhere glanced off the shiny gold as if to remind him how important it was that he give the SafeCharm back. And then someone grabbed him.

Barney struggled and kicked. He opened his mouth to shout, but a hand was suddenly clamped over it. Barney felt sick. The hand smelled of licorice, and Barney hated licorice.

"Shhh!" hissed a voice in his ear. Barney wriggled like a little eel, but, unfortunately, he was not quite as slippery as a little eel and was held fast. "You're the dragon-minder's kid, aren't you?" said the voice. "Poo. You smell worse than he does."

"Lemmego..." mumbled Barney through the horrible licorice hand, which had something really sharp on its thumb that hurt.

"Yeah," said the voice in his ear. "Don't want smelly kids like you around here. I'll have that." His attacker's other hand reached down and wrenched the SafeCharm from Barney's grasp.

"No!" yelled Barney, at last wriggling free. Barney made a lunge for the SafeCharm and found himself face-to-face with - to his amazement - a Manuscriptorium scribe. He couldn't believe it. A tall greasy-looking boy wearing the long gray robes of a scribe was holding the SafeCharm above his reach and grinning. Barney fought back tears. He didn't understand it. Nothing was right this morning. Why was a Manuscriptorium scribe ambushing him and stealing his SafeCharm? You could trust scribes - everybody knew that.

"Give it back!" yelled Barney, but the scribe held the bottle just out of reach of Barney's desperate jumps.

"You can have it if you can reach it, Shorty," taunted the scribe.

"Please, please," sobbed Barney. "It's important. Please give it back."

"How important?" asked the scribe, holding the bottle even higher.

"Really, really important."

"Well, bog off then. It's mine."

To Barney's horror the scribe suddenly disappeared. It seemed to Barney that he had jumped into the wall. He stared at the paneling in dismay, and a trio of shrunken heads that were lined up on a shelf stared back. Barney felt scared. How could anyone disappear like that? Maybe he had just been attacked by a horrible ghost. But ghosts didn't have licorice-smelling hands and they couldn't grab things, could they?

Barney was alone; the long corridor was deserted and the SafeCharm was gone. The shrunken heads grinned at him as if to say, Enjoy being a lizard. Ha, ha, ha!

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