A Darker Shade of Magic Page 5

There had been nights back home when he felt like he went to bed in one place and woke up in another.

But here, Westminster Abbey always stood, waiting to greet him.

He made his way past the towering stone structure, through the streets, crowded with carriages, and down a narrow road that hugged the dean’s yard, walled by mossy stone. The narrow road grew narrower still before it finally stopped in front of a tavern.

And here Kell stopped, too, and shrugged out of his coat. He turned it once more from right to left, exchanging the black affair with silver buttons for a more modest, street-worn look: a brown high-collared jacket with fraying hems and scuffed elbows. He patted the pockets and, satisfied that he was ready, went inside.

III

The Stone’s Throw was an odd little tavern.

Its walls were dingy and its floors were stained, and Kell knew for a fact that its owner, Barron, watered down the drinks, but despite it all, he kept coming back.

It fascinated him, this place, because despite its grungy appearance and grungier customers, the fact was that, by luck or design, the Stone’s Throw was always there. The name changed, of course, and so did the drinks it served, but at this very spot in Grey, Red, and White London alike, stood a tavern. It wasn’t a source, per se, not like the Thames, or Stonehenge, or the dozens of lesser-known beacons of magic in the world, but it was something. A phenomenon. A fixed point.

And since Kell conducted his affairs in the tavern (whether the sign read the Stone’s Throw, or the Setting Sun, or the Scorched Bone), it made Kell himself a kind of fixed point, too.

Few people would appreciate the poetry. Holland might. If Holland appreciated anything.

But poetry aside, the tavern was a perfect place to do business. Grey London’s rare believers—those whimsical few who clung to the idea of magic, who caught hold of a whisper or a whiff—gravitated here, drawn by the sense of something else, something more. Kell was drawn to it, too. The difference was that he knew what was tugging at them.

Of course, the magically inclined patrons of the Stone’s Throw weren’t drawn only by the subtle, bone-deep pull of power, or the promise of something different, something more. They were also drawn by him. Or at least, the rumor of him. Word of mouth was its own kind of magic, and here, in the Stone’s Throw, word of the magician passed men’s lips as often as the diluted ale.

He studied the amber liquid in his own cup.

“Evening, Kell,” said Barron, pausing to top off his drink.

“Evening, Barron,” said Kell.

It was as much as they ever said to each other.

The owner of the Stone’s Throw was built like a brick wall—if a brick wall decided to grow a beard—tall and wide and impressively steady. No doubt Barron had seen his share of strange, but it never seemed to faze him.

Or if it did, he knew how to keep it to himself.

A clock on the wall behind the counter struck seven, and Kell pulled a trinket from his now-worn brown coat. It was a wooden box, roughly the size of his palm and fastened with a simple metal clasp. When he undid the clasp and slid the lid off with his thumb, the box unfolded into a game board with five grooves, each of which held an element.

In the first groove, a lump of earth.

In the second, a spoon’s worth of water.

In the third, in place of air, sat a thimble of loose sand.

In the fourth, a drop of oil, highly flammable.

And in the fifth, final groove, a bit of bone.

Back in Kell’s world, the box and its contents served not only as a toy, but as a test, a way for children to discover which elements they were drawn to, and which were drawn to them. Most quickly outgrew the game, moving on to either spellwork or larger, more complicated versions as they honed their skills. Because of both its prevalence and its limitations, the element set could be found in almost every household in Red London, and most likely in the villages beyond, (though Kell could not be certain). But here, in a city without magic, it was truly rare, and Kell was certain his client would approve. After all, the man was a Collector.

In Grey London, only two kinds of people came to find Kell.

Collectors and Enthusiasts.

Collectors were wealthy and bored and usually had no interest in magic itself—they wouldn’t know the difference between a healing rune and a binding spell—and Kell enjoyed their patronage immensely.

Enthusiasts were more troublesome. They fancied themselves true magicians, and wanted to purchase trinkets, not for the sake of owning them or for the luxury of putting them on display, but for use. Kell did not like Enthusiasts—in part because he found their aspirations wasted, and in part because serving them felt so much closer to treason—which is why, when a young man came to sit beside him, and Kell looked up, expecting his Collector client and finding instead an unknown Enthusiast, his mood soured considerably.

“Seat taken?” asked the Enthusiast, even though he was already sitting.

“Go away,” said Kell evenly.

But the Enthusiast did not leave.

Kell knew the man was an Enthusiast—he was gangly and awkward, his jacket a fraction too short for his build, and when he brought his long arms to rest on the counter and the fabric inched up, Kell could make out the end of a tattoo. A poorly drawn power rune meant to bind magic to one’s body.

“Is it true?” the Enthusiast persisted. “What they say?”

“Depends on who’s talking,” said Kell, closing the box, sliding the lid and clasp back into place, “and what’s being said.” He had done this dance a hundred times. Out of the corner of his blue eye he watched the man’s lips choreograph his next move. If he’d been a Collector, Kell might have cut him some slack, but men who waded into waters claiming they could swim should not need a raft.

Prev page Next page